![]() ![]() The added bonus is that the new help system is fully moddable, so modders can add their own tutorials or lore, and I wouldn’t be surprised if we see entire mods just adding content to the help section. This is much easier than adding new tasks to the main tutorial, and also lets me keep it relatively short, which gets people more quickly in the game. I’ve used it to add a few short tutorials for things that people often ask about in the forums, and I’m planning to extend it with anything that is ever unclear. I’ve created a simple and easy system to add pages that feature text, images and even links. KeeperRL’s help tab has been a bit empty for a looong time, and I’ve finally decided to change this, especially that a number of mechanics in the game is routinely hard to understand for new players. This is made in such a way that modders can set new, custom safeguards if their modded equipment can potentially hurt its owner. On a related note, I’ve also made AI not equip infernite weapons by default unless the creature has fire resistance. So with a few clicks you’ll be able to stop all your zombies from equipping anything or tell your healers to only use wooden and leather stuff, and leave everything else to the fighters. I’ve added a simple feature that should hopefully help with this, which is the option to restrict certain types of equipment for whole minion groups. Equipment restrictionsĪ major annoyance experienced by probably every KeeperRL player was that equipment made for your front-line fighters would be grabbed by workers or low value minions, and you’d have to manually reassign everything. The last post talked about some major gameplay changes coming in KeeperRL, but the upcoming Alpha 34 patch will also feature some nice, ordinary improvements to your everyday dungeon life.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |